Monday 2 December 2013

Task 2 - Considerations

The Thing: Emergence Framework

Suitability
My target audience for this game is 18+ males as it will contain extreme gore and violence with a horror theme throughout the game. My game will also follow the genre of the original film with one of the main factors is paranoia playing upon the characters as "The Thing" can be hidden in a living organism, therefore this will not be suitable for people under the age of 18 as it has an extreme horror element which could possibly incur physiological trauma to a young player due to the brutal and harsh nature of the transformation stage of the alien in "The Thing". The target hardware (platform) suitability of this game will be available for most platforms including the PC. Xbox 360, PS3, PS4 and Xbox One but not for the Nintendo Wii as it is not powerful enough to run the required specifications. 


Global, national, ethnic, religious, and historical contexts

My game idea should consider global, national, ethnic, religious and historical contexts. I should consider the demographics of my game which includes choosing different genders, ages and ethnicity for the characters which people around the world can relate too. One way to address this is to have within my idea that the military base is filled with a multi national team from different countries around the world and the player at the start of the game can pick the nationality and look of the character allowing people to connect with the game. In an historic context, the environment has a military presence due to it been a top secret mountain facility.

It can also affect aspects such as religion because the story is based upon an alien entity taking over humans in a bid for world domination. This directly contradicts most religious scriptures as it is stated that humans are the only intelligent health beings in existence. Therefore, some religious group may become offended in certain countries.
There could be also political Issues such as the discussion of war and politics which could be a problem within my game as it is set on a US military base with USAF personnel as the main characters and their use of tactics. This could cause offence due to current conflicts throughout the world involving the US military, especially for countries within the middle east. 

Legal and ethical considerations
The main legal issue within my game is copyright. I will need to get permission from the owners of the rights to "The Thing" in order to produce my game. It is important for my game idea that the person who is playing it will be aware that it has appropriate content, for example, make sure it has an appropriate age rating so that everyone is aware of what the game consists of in it is not going to be offend to anyone of a certain age. Any sexual content or violence must be taken into consideration.

It is important not to mock or offend race, gender, sexuality, decency and the less able, such as the disabled. As well as this, any specific needs must be taken into consideration, this relates to my game idea because I should be careful when creating my ideas as these can affect how my is idea formed. For example, having an all male or white characters could upset a gender or race as they have no way of relating to the story line.   

Another legal consideration is libel, this is when something is when someone "writes or broadcasts through radio, television or film, an untruth about another which will do harm to that person or his/her reputation, by tending to bring the target into ridicule, hatred, scorn or contempt of others". An example of this is within my game idea, I have used a US military bunker as my main setting which, if my game idea anyway perceives it as a negative place then the reparation of the US military could be affected therefore, real life places and people have to be protected from libel proceeds. 

Localisation 
My game idea will have to follow elements such as linguisticculturalhardware and software, graphics identity thought out the world. For example, my game will follow the "western" art and cultural styles instead of an "eastern" style as it fits with the original story line of "The Thing", and the location it is set (North America) which would also be a determining factor for the primary language of English. The hardware and software is standard throughout the world as the current generation of consoles (including software) is globally accessible throughout the world. 

Monday 4 November 2013

Research

Research Material


I will be researching the necessary materials for my game - The Thing: Emergence. This will include images, video and written material. I will be looking at the visual and layout of my environment, characters and objects.


The Thing Transformations

A core mechanic to my game is the transformation stage when "The Thing" takes over a host, here are a few examples I could use.








I will be using these images and videos as reference for my game because these give me a good idea what "The Thing" does to a host. However, this is limitless because I can go in any direction in how the host changes therefore my development is not set to a certain way and can be more creative (Bio engineered weapons?).

Environment

My environment I will be using within the game will be the Cheyenne Mountain Complex. I have compiled a few examples including a documentary of the real life complex, and shots from the TV franchise "Stargate" which is also set in  the Cheyenne Mountain Complex. 
  







For my game, I want the bunker to have a cold, militaristic feel to my environment. The dark and small spaces will give my environment a horror theme as darkness is usually associated with evil or monsters with isolation effecting the player as well. The bunker will show signs of battle and fighting due to "The Thing" attacking personal.

Characters

The type of characters I will have in my game is the typical American hero, US air force personal and civilians as my story is set within a US military instillation. I will also research into the enemies the player will encounter in the game.



















The uniforms are primarily military, specifically US air force, which are real and worn around US military installations such as the Cheyenne Mountain Complex. I have also taken a few images from the Stargate franchise which uses the "American hero" aspect and uses real clothing by the US air force. The concept art of the creatures is from the game Dead Space which will use similar enemies to my game (disfigured humans).

Weapons

I will have a variety of weapons including real life weapons used by the US air force and fictional weapons created by me. These will be usable in game and other NPC's will utilise them.

Example of M4A1 firing

M4A1 ACOG


Example of an M2 Flamethrower


Concept art of a Flamethrower


Concept art of a FlameThrower

M2 Flamethrower

M249 Light Machine Gun

The character will need primary fire weapons to destroy "The Thing" hosts as it is evident heat is the only element that can kill it. Therefore, weapons like the flamethrower will be prevalent within my game. Conventional weapons such as the M4A1 will also be available in game but can be upgraded with incendiary rounds. 



Monday 7 October 2013

Synopsis - The Thing: Emergence


Original "The Thing" 1982 film Synopsis

In the opening shot, an alien spaceship flies through space and enters Earth's atmosphere at the near Antarctica, and crashes. Whether or not the ship crashes or lands on Earth is unknown.

In Antarctica, the winter months of 1982, a 12-man American research crew is getting ready for the upcoming winter. While preparing, a helicopter from a Norwegian research base flies in, pursuing a husky they are trying to kill. The Americans try to reason with the two Norwegians that emerge from the helicopter, but the pilot, named Matias in the prequel, is shooting his gun hysterically and talking frantically; no one can understand what he is saying and the man shoots Bennings, so Garry (Donald Moffat) shoots him in defense. The helicopter is accidentally destroyed when the the shooter, named Lars in the prequel, tries to throw a grenade at them, but it slips out of his hands and lands in the show, and explodes, destroying the helicopter and Lars with it. The dog is taken in as a stray.

Wondering why the Norwegians were trying to kill the dog, MacReady (Kurt Russell) the team's helicopter pilot, their doctor, Copper (Richard Dysart) and Norris (Charles Hallahan), go to investigate the Norwegian base. Everyone is dead. It appears that the Norwegians had discovered a crashed UFO and a body not far from it that they had brought back to their base to study. Along with the human bodies, the American team finds at the Norwegian base the burned and frozen corpse of a twisted creature, not man but not beast, either. They bring it back to their own base for an autopsy, but that muddies up the mystery.

That night, the new stray husky is locked in with the sled dogs. The other dogs react with fear to the new addition, growling and snarling. Then, the new dog transforms into a hideous creature with tentacles and starts killing the other dogs. MacReady hears the sounds of the thing's unworldly groan and he immediately responds by sounding the fire alarm, waking up the entire camp who converge on the dog kennel where they see the hideous dog-like creature seemingly consuming the dead sled dogs. After shooting at it with their guns, the 'thing' is killed with a flamethrower. (Note: fire is apparently the only effective weapon against the alien creature which can hurt as well as kill it.) An autopsy on the thing's remains reveals its secret: the "thing" is an alien organism that imitates other life forms by attacking, and either digesting or dissolving them and reshaping it's image to appear in the animal or person it kills.

The following day, MacReady flies with two crew members to the crash site of where the Norwegians found the UFO after watching a videotape of the discovery of something buried under the ice, and the Norwegians using thermal charges to blow up the ice on the spaceship. They find the alien spaceship in the open crater and haul themselves down to look around, and then up near the crash site, they find a block of the ice cap missing where the thing was discovered and chopped out of the ice by the Norwegians. Taking some samples of the crashed spaceship as well as some ice from the surrounding spaceship, they estimate that the alien spaceship had crashed and had been entombed in the ice for at least 100,000 years.

After MacReady and the others return to their base, the carnage and tension really starts. One by one, the members of the team become taken over by the Thing, which also has the ability to multiply in separate but whole forms. George Bennings (Peter Maloney) is discovered to be a Thing when one of the dead bodies recovered from the Norwegian camp attacks him, but his transformation is incomplete, and MacReady sets him afire him before the Thing can finish it's assimilation.

Dr. Blair (Wilford Brimley), a biologist on the American team, studies cells from this Thing, and watches them attack and replicate other kinds of cells. Typing his report into his computer, the computer replies that the possibility that one or more team members may be infected by the alien organism is 75%, and that if the alien reached civilization, the Earth's population will be infected and taken over by the alien organism exactly 27,000 hours (around 37 months) after first contact. Realizing that something like this could take over the world if it got out, he kills the surviving sled dogs and destroys the helicopter and the communications equipment (injuring Windows (Thomas Waites) in the process), trapping the crew without hope of rescue. The others, seeing him as a threat, lock him in a storage shed outside.

Soon, fear and paranoia circulates around the camp as nobody knows who may be the thing or who isn't. When blood plasma in the storage room is found to to be tampered with, which a scientific test that could have been used to find out who or who isn't human, Gary and two others become suspects because of their access to the storage room. As a result they are quarantined by MacReady who takes over as the 'de facto' leader of the team to find out who may be the Thing. When a 'whiteout' storm (an Antarctic storm resembling a winter hurricane) hits the camp, they are forced to hunker down, all of them paranoid and distrustful of one another.

The following evening, another team member, Fuchs, trying to do research on how the Thing can reproduce and multiply, is waylaid when one of the unseen persons infected, disables the power to the lab. In going after it, Fuchs is killed. His body is found outside in the snow a few hours later by MacReady and others. Either the Thing burned Fuchs to death, or Fuchs burned himself in a suicide to prevent him from being taken over. As the men continue to wonder off alone and return with strange grins on their faces, MacReady becomes worried to who may be infected.

Another team member, Vance Norris (Charles Hallahan), succumbs as well. When Childs (Keith David) and the others rebel against MacReady (and to express their suspsion that he may be the Thing), Norris collapses when he appears to have a heart attack. When Dr. Copper (Richard Dysart) tries to revive him using defibrulator paddles, Norris' chest suddenly opens up and bites off Copper's arms. MacReady uses a flamethrower to destroy the Norris/Thing, leaving only it's head, which sprouts spider-like legs and tries to crawl away before that is destroyed as well.

At this point, MacReady leads the others in a test to determine who is infected. He suggests that everyone give a blood sample, and then those blood samples be burned. The theory is that each part of a Thing will try to survive independently, and therefore the blood would transform to defend itself. One member, named Clark (Richard Masur) makes another attempt on MacReady's life, he is shot and killed by him. Everyone is tied up while the test is performed. Windows is the first to be tested, and turns out to be human; MacReady therefore arms him with a flamethrower to torch anyone who might be a Thing. As MacReady continues the test, he openly accuses Garry of being a duplicate, but instead finds that Palmer (David Clennon) is a Thing clone. As Palmer transforms, MacReady's flamethrower misfires and Windows hesitates to kill the Palmer-Thing, which proves to be a fatal mistake as Palmer-Thing's entire head splits open and turns into a giant mouth, which is used to bloodily crush Windows's head. MacReady manages to get his flamethrower working and sets the Palmer-Thing on fire which crashes through the wall to die in the snow. MacReady is then forced to torch Windows the other flame thrower, since he is now infected and the Thing is coming back through him.

MacReady and the three remaining survivors, Childs, Garry, and Nauls (T.K. Carter) are revealed to be not infected. While ordering Childs to stay behind to watch the camp, MacReady, Garry and Nauls go to check on Blair, and discover the shed empty, save for a space craft Blair had been building under the shed. When the power in the whole compound turns off, the survivors discover that Blair is the last Thing creature and he must be stopped. Finally, realizing how pervasive the infection is and that there is little chance for survival, it is proposed that they blow up the base so the Thing can't get to the rest of the world. Childs runs off, and MacReady, Nauls and Garry set fire to the complex with dynamite to prevent the Thing from freezing itself again.

In venturing down into the basement of the camp to set TNT charges, Garry is killed by the infected Blair. Nauls disappears and is never seen again. Then, MacReady comes face-to-face with the huge, tentacle Blair/Thing, which destroys his detonator. So instead, MacReady throws a lighted stick of dynamite at it. Both the Thing and the building explode, but MacReady survives. He stumbles to a ruined shack to find Childs there. Neither of them know whether the other is the Thing, and they both sit ready to kill the other at the first sign. (MacReady is definitely not the Thing, but there is a strong possibility that Childs might have been taken over when he wandered off earlier). They take swigs of a bottle of whiskey as the camera shows a wide shot of the camp in flames. Both men, exhausted and wary of each other, sit among the burning wreckage.... waiting for the fires to go out and the winter weather to consume them. On that dark note, and with a wiry laugh from MacReady, 'The Thing' comes to a close.


Synopsis - The Thing: Emergence

In the opening shot, a harsh blizzard in the antarctic waste with a silhouette of the desolate research outpost from the first movie. A shot of a dead frozen corpse is seen as a torch from an unknown person is shone upon it. A team of men is seen walking away from the research outpost with a body bag trailing close behind them.

The year is 2015, in the depths of the Cheyenne mountain research and development bunker. The same body bag seen from the previous scene is present in a clinical white morgue, where two doctors are preparing an autopsy on the corpse. The doctor starts to cut open the frozen body when all of a sudden the hand of the body suddenly reanimates and spears through the chest of the doctor. The stunned autopsy assistant is thrown back and gets up to the transforming imitations (people who are infected) before him, an exterior shot is seen from outside of the room where blood splats across a frosted window.

The main antagonist (Rick Spartan) is awoken in their quarters by the base lock down alarm. The player runs out into the main corridors to find multiple people being chased by an imitation with a security guard firing frantically at it, with little effect, however the guard manages to hit a gas line near the imitation which explodes and sets it on fire, finally killing it. The player must get to the armory to gain some kind of effective weapon against The Thing.

After going around killing multiple instants of imitations, the player has to discover where first contact happened; they find the same notes that were written by Blair in the movie which were recovered with the corpse. As in the first movie, the results suggests the world would be taken by this alien organism within 27,000 hours. Spartan, realizing that if it got out the human race would become extinct, forms a plan to sabotage the onsite nuclear reactor which is located 5 sub levels from his current position. In order to gain assess to the room where the nuclear reactor is located, General Keyes bio metrics are required.

Upon discovering the General, the security guard protecting him turns out to be an imitation; who quickly kills it. The player is now required to protect the General at all costs whilst going through the bunker to the objective. When Spartan reaches the room holding the nuclear reactor, an imitated MacReady stands between them and the reactor door. The player must battle this creature whilst protecting the general. One it has be defeated, the player moves through to the reactor and sabotages it. Once this is done, the player has 10 minutes before it reaches critical meltdown and destroys the base. After they escape, Spartan waits for rescue as he watches the mountain erupt with the general with a slight grin on his face.

Monday 30 September 2013

Mindmap - Ideas



In this section, here are the mind maps of my ideas which includes my original ideas and development of one of these ideas



With further development, I made a mind map for my bunker idea for my game.