Research Material
I will be researching the necessary materials for my game - The Thing: Emergence. This will include images, video and written material. I will be looking at the visual and layout of my environment, characters and objects.
The Thing Transformations
I will be using these images and videos as reference for my game because these give me a good idea what "The Thing" does to a host. However, this is limitless because I can go in any direction in how the host changes therefore my development is not set to a certain way and can be more creative (Bio engineered weapons?).
Environment
My environment I will be using within the game will be the Cheyenne Mountain Complex. I have compiled a few examples including a documentary of the real life complex, and shots from the TV franchise "Stargate" which is also set in the Cheyenne Mountain Complex.
Characters
The type of characters I will have in my game is the typical American hero, US air force personal and civilians as my story is set within a US military instillation. I will also research into the enemies the player will encounter in the game.
Weapons
I will have a variety of weapons including real life weapons used by the US air force and fictional weapons created by me. These will be usable in game and other NPC's will utilise them.
Example of M4A1 firing
M4A1 ACOG
Example of an M2 Flamethrower
Concept art of a Flamethrower
Concept art of a FlameThrower
M2 Flamethrower
M249 Light Machine Gun
The character will need primary fire weapons to destroy "The Thing" hosts as it is evident heat is the only element that can kill it. Therefore, weapons like the flamethrower will be prevalent within my game. Conventional weapons such as the M4A1 will also be available in game but can be upgraded with incendiary rounds.
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