Monday, 4 November 2013

Research

Research Material


I will be researching the necessary materials for my game - The Thing: Emergence. This will include images, video and written material. I will be looking at the visual and layout of my environment, characters and objects.


The Thing Transformations

A core mechanic to my game is the transformation stage when "The Thing" takes over a host, here are a few examples I could use.








I will be using these images and videos as reference for my game because these give me a good idea what "The Thing" does to a host. However, this is limitless because I can go in any direction in how the host changes therefore my development is not set to a certain way and can be more creative (Bio engineered weapons?).

Environment

My environment I will be using within the game will be the Cheyenne Mountain Complex. I have compiled a few examples including a documentary of the real life complex, and shots from the TV franchise "Stargate" which is also set in  the Cheyenne Mountain Complex. 
  







For my game, I want the bunker to have a cold, militaristic feel to my environment. The dark and small spaces will give my environment a horror theme as darkness is usually associated with evil or monsters with isolation effecting the player as well. The bunker will show signs of battle and fighting due to "The Thing" attacking personal.

Characters

The type of characters I will have in my game is the typical American hero, US air force personal and civilians as my story is set within a US military instillation. I will also research into the enemies the player will encounter in the game.



















The uniforms are primarily military, specifically US air force, which are real and worn around US military installations such as the Cheyenne Mountain Complex. I have also taken a few images from the Stargate franchise which uses the "American hero" aspect and uses real clothing by the US air force. The concept art of the creatures is from the game Dead Space which will use similar enemies to my game (disfigured humans).

Weapons

I will have a variety of weapons including real life weapons used by the US air force and fictional weapons created by me. These will be usable in game and other NPC's will utilise them.

Example of M4A1 firing

M4A1 ACOG


Example of an M2 Flamethrower


Concept art of a Flamethrower


Concept art of a FlameThrower

M2 Flamethrower

M249 Light Machine Gun

The character will need primary fire weapons to destroy "The Thing" hosts as it is evident heat is the only element that can kill it. Therefore, weapons like the flamethrower will be prevalent within my game. Conventional weapons such as the M4A1 will also be available in game but can be upgraded with incendiary rounds. 



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